JAVA EXAMPLE PROGRAMS

JAVA EXAMPLE PROGRAMS

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Factory Pattern (Factory Method Pattern)


The factory method pattern is a creational pattern. It deals with the problem of creating objects without specifying the exact class of object that will be created. Lets brief this, in real programing world, we need to create different objects with similar functionality. Lets say, we need Currency objects based on country. Now you define an interface called Currency, and specify your functionality in the form of method. Now implement this interface for different countries, and each method implementation will be specific to the country.

Now how can I create objects? Create a factory class and provide a static method to get required object. This method should take input, here input can be country name. Based on the country value, create specific country object, and return it. In this page you can see java code example for this.

Now lets come to the definitions: the factory method pattern is a creational pattern which uses factory methods to deal with the problem of creating objects without specifying the exact class of object that will be created. This is done by creating objects via a factory method, which is either specified in an interface and implemented in implementing classes (concrete classes); or implemented in a base class, which can be overridden when inherited in derived classes; rather than by a constructor.

Here is the Currency Interface

package com.java2novice.dp.factory;

public interface Currency {

	public String getCurrency();
	
	public String getSymbol();
}

Implementation class for Indian Currency

package com.java2novice.dp.factory;

public class India implements Currency{

	@Override
	public String getCurrency() {
		
		return "Rupee";
	}

	@Override
	public String getSymbol() {
		
		return "Rs";
	}

	public static void main(String a[]){
		
		India in = new India();
		System.out.println(in.getSymbol());
	}
}

Implementation class for USA Currency

package com.java2novice.dp.factory;

public class USA implements Currency{

	@Override
	public String getCurrency() {
		
		return "Dollar";
	}

	@Override
	public String getSymbol() {
		
		return "$";
	}
}

Factory class to create objects

package com.java2novice.dp.factory;

public class CurrencyFactory {

	public static Currency getCurrencyByCountry(String cnty) throws Exception{
		
		if("IN".equalsIgnoreCase(cnty)){
			return new India();
		} else if("USA".equalsIgnoreCase(cnty)){
			return new USA();
		}
		throw new Exception("Invalid country...");
	}
	
	
	public static void main(String a[]){
		Currency india;
		try {
			india = CurrencyFactory.getCurrencyByCountry("IN");
			System.out.println("Indian currency: "+india.getCurrency());
			System.out.println("Indian currency symbol: "+india.getSymbol());
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}

Output:
Indian currency: Rupee
Indian currency symbol: Rs
Next Program >>

Java design pattern examples

  1. Factory Pattern
  2. Abstract Factory Pattern
  3. Builder Design Pattern
  4. Prototype Pattern
  5. Adapter Pattern
  6. Composite Pattern
  7. Proxy Pattern
Knowledge Centre
Preemptive scheduling Vs Time slicing?
Preemptive scheduling: The highest priority task executes until it enters the waiting or dead states or a higher priority task comes into existence.

Time slicing: A task executes for a predefined slice of time and then reenters the pool of ready tasks. The scheduler then determines which task should execute next, based on priority and other factors.
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-- William Arthur Ward

About Author

I'm Nataraja Gootooru, programmer by profession and passionate about technologies. All examples given here are as simple as possible to help beginners. The source code is compiled and tested in my dev environment.

If you come across any mistakes or bugs, please email me to [email protected].

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Reference: Java™ Platform Standard Ed. 7 - API Specification | Java™ Platform Standard Ed. 8 - API Specification | Java is registered trademark of Oracle.
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